Star Wars Cis Capital Ships
Originally posted by Andree Draky (Garrett):CIS lose 100% of spacebattles if you get venators trust me use themBecause the CIS start with significantly more warships than the republic.The frigate, or whatever it's called, is the equivalent to a republic dreadnaught without fighter support. The CIS are able to spam the ♥♥♥♥ out of them, along with 2 different types of capital ships available, something like 10 of each as garrisons for the start.The republic start with plenty of acclamators for garrisons, yes, but acclamators suck dick. They have no more than 5 venators starting, and there is a very large gap between dreadnaughts with no fighter escort and the vastly superior venators with swarms of fighters.
Sep 07, 2015 Because the CIS start with significantly more warships than the republic. The frigate, or whatever it's called, is the equivalent to a republic dreadnaught without fighter support. The CIS are able to spam the ♥♥♥♥ out of them, along with 2 different types of capital ships available, something like 10 of each as garrisons for the start. The Malevolence was a Confederacy of Independent Systems capital ship equipped with a prototype Ion cannon weapon during the Clone Wars; it was commanded by General Grievous until it's destruction. 9515 The Malevolence; Millennium Falcon. The Millennium Falcon is a freighter employed by Han Solo and Chewbacca.
Not only that, Republic are pretty limited with funds starting out.So;CIS have FAR superior starting roster and garrisonsCIS have more diverse roster starting out, much more capableCIS almost always have fighter superiority,meaning the equivalent of a republic dreadnaught in fire power comes with fighter support, so even if slightly outmatched shields and engines can be wrecked in normal engagements very quickly.CIS are slightly outmatched late game capital ship wise, if not balanced. Because if you play GC and start at tech level 1 as the republic you cant get venators yet (you start with 3 or 4). In the early game, (tech level 1-3) the CIS outclasses the republic in every way in space with the exception of fighters, and even then, the Hulks can spam fighters forever. And on the ground a single group of spider walkers can smash an entire army because they can soak up more damage then the god damned Pride of the Core.HOWEVER. I wouldnt say thats op. In fact, the republic should start off on the back foot in the early game. But even with the CIS air superioty in the early game, the republic has the advantage in the stealth unit game.
You can have 4 jedi by tech level 3, and you start the game with 2, cody, and brovo. Download wacom tablet driver for mac. At tech level 3 you can get arc's as well, and from that point on you dont even have to take the space over a planet if you dont want to. Just, my way of looking at it i guess.♥♥♥♥ing spider walkers tho. Originally posted by Andree Draky (Garrett):CIS lose 100% of spacebattles if you get venators trust me use themBecause the CIS start with significantly more warships than the republic.The frigate, or whatever it's called, is the equivalent to a republic dreadnaught without fighter support. The CIS are able to spam the ♥♥♥♥ out of them, along with 2 different types of capital ships available, something like 10 of each as garrisons for the start.The republic start with plenty of acclamators for garrisons, yes, but acclamators suck dick.
They have no more than 5 venators starting, and there is a very large gap between dreadnaughts with no fighter escort and the vastly superior venators with swarms of fighters. Not only that, Republic are pretty limited with funds starting out.So;CIS have FAR superior starting roster and garrisonsCIS have more diverse roster starting out, much more capableCIS almost always have fighter superiority,meaning the equivalent of a republic dreadnaught in fire power comes with fighter support, so even if slightly outmatched shields and engines can be wrecked in normal engagements very quickly.CIS are slightly outmatched late game capital ship wise, if not balanced. Cis is early mid game and republic is late game i noticed this alot.
Contents HistoryThe Malevolence served as a flagship for General Grievous, destroying many Republic warships.The navy was organized around of and built by hundreds of aggressively independent star systems, who often donated them to the various commercial organizations frontlining the war. The main were donated by the.During the early days of the, the fledgling Confederate Navy was complemented by, pledged to the Separatist cause by just prior to the Clone Wars. Enable allow url fopen on php file. Toth led his squadron during the.Although the ships were often commanded by droid officers, many fleets and blockades were placed under the command of organic. While Dooku's most trusted, such as and, retained leadership positions even within the Navy, Admirals like, and were responsible for leading entire fleets and were important tacticians during the war. Trench in particular was a feared admiral whose tactics tore apart Republic fleets. The famed Admiral was presumed to have perished during the prior to the Clone Wars but had survived the battle and joined the Separatist Alliance at the outset of the Clone Wars. Trench was defeated and again believed to have been killed during the in the second year of the Clone Wars.
Trench actually survived the battle thanks to which were used to replace much of the left side of his body.At the beginning of the war, the used its deadly to great effect, terrorizing Republic supply lines and making short work of multiple naval task forces, such as fleet whilst stationed in the. The ship was destroyed by a strike team, who reprogrammed the ship to collide with the. The separatists did not give up on the Malevolence, however, and it was succeeded by its sister ship, the, which Dooku placed under the command of. Grievous later attempted to rebuild his fallen flagship, dubbed the.Separatist ships during theThe navy depended on large shipyards administered by who watched over the whom they depended on to build the massive warships quickly. They made use of organic workers rather than droids so that the Republic could not bomb their shipyards without immense civilian casualties. In an effort to halt production, a team consisting of, and infiltrated the and liberated the facility's slaves, allowing a strike team to bomb the shipyards.
The destruction of the shipyard tipped the balance of the war away from the Separatists, allowing the Clone Wars to rage on.During the course of the war, Separatist warships participated in various engagements, notably during the,. Other times, such at, and, Confederate ships served defensive purposes or blockades.Separatists landing on CoruscantOne of, the, led the navy on a that disrupted travel, communication, and commerce in the regions, as well as mass invasions on vulnerable Outer Rim worlds.Towards the end of the war, while millions of Separatist warships battled the in vast, a task force led personally by General Grievous and amounting to several thousand ships made a fast snatch at in an attempt to capture. This task force was defeated in the, and its remnants retreated into hyperspace.AftermathAt the end of the war, the Confederacy still had many more armadas of ships in its holdings in the Outer Rim Territories, but these were made redundant after of most of the., some remaining ships appeared in, a created by for his on. This fleet was destroyed in the of the volcanic world. OrganizationThroughout its existence, the Confederate Navy was composed of six levels to its command structures. The structure was as follows:SectionThe section was the smallest group in the Separatist admiralty.
It was commanded by a captain and was composed of two to four vessels, as well as maintenance and support crews. FlightThe flight was composed of two to four sections, and by extension, four to 16 vessels. It was commanded by a. SquadronThe squadron was made up of three or four flights, and by extension, 12 to 64 vessels.
It was commanded by a commodore and most often had a battleship leading. Task groupThe task group was composed of three to 10 squadrons, comprising 36 to 640 vessels. It was commanded by a. Task forceThe task force was composed of two task groups, with 72 to 1,280 vessels for each task force. It was commanded by a.
FleetThe highest of the levels, the fleet, was composed of three task groups, and 200 to 4,000 vessels among them. It was commanded by an. The Confederate Navy comprised at least a hundred fleets.